For use with
D&D 5th Edition
Dungeon Module W3
The Wild Beyond
by Christopher Perkins
A FEYWILD ADVENTURE FOR CHARACTERS LEVELS 1-8
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something.
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
The Intrepid Adventurers
Khamma works for the carnival and is quite useful even if attendees don't know it. She wild shapes into a number of animals the carnival needs when the actual animals are sick or just unavailable. Her name is Khamma Aphid but her position is unofficially known as "The Chameleon" so folks will usually just call her by her title, or just Kham.
Eladrin Genie Warlock
Celia joined the Witchlight Carnival ten years back after an unfortunate bargain with a "witch" there left her tied to a dao. Now she serves as a handyperson for the carnival, fixing the unending list of things that find themselves broken. She has a few friends, but her constant companion is a blink dog named Henry.
Bard from Drover's Dell
Having showed proficiency with music at a young age, Kimber trained with Yutu, a group of famous minstrels. She took to the lessons and excelled, but stopped after realizing the training was draining her family's finances. Kimber settled for a life on the farm, helping her family and making some money on the side to keep them afloat.
Rainon Moss, Esq.
Gadabout Tabaxi Rogue
Rainon is a traveller who has a knack for getting into places. One of those "explorations" led to an unplanned trip to the feywild, where he spent 15 years of which are now lost to foggy memories of that time. Haven woken back on his home plane, a little grayer and a little wiser, he sought out the Witchlight Carnival, knowing of its close ties to the feywild. Maybe there are some answers there? Could he really have been Bavlorna's lieutenant?
Willow is a bit of a mystery, keeping themselves shrouded behind a cloak, obscuring their features. Likewise, they keep personal details hidden. Whether it is out of a deep sense of privacy or not to burden anyone with dark secrets is left up to those who meet Willow to decide.
Other Notable Characters
Mister Witch runs the Witchlight Carnival along with his parter, Mister Light. Mister Witch runs the day-to-day operations, continually checking his pocket watch to assure everything runs smoothly and on time. Aside from the watch, Mister Witch is rarely seen without his top hat and cane.
Mister Light runs the Witchlight Carnival along with his parter, Mister Witch. Mister Light serves as master of ceremonies for the main event under the bigtop and is responsible for the performers and artists. Mister Light has a scepter festooned with a decorative butterfly everywhere he goes.
Bugbear - Witchlight Hand
Burly works directly with Mr. Witch and Mr. Light, carrying their messages to other Hands or fetching those the Carnival Owners wish to speak with. He's friendly to everyone except Thaco the clown.
Witchlight Hand - Runs Hall of Illusions
Candlefoot is the reluctant ticket-puncher at the Hall of Illusions, and he does all he can to avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. His voice was recently returned to him, having been stolen by a kenku. Now he is engaged to Palasha the mermaid.
Not a Real Centaur - Operates Carousel
When asked, Diana is quick to point out that she is not a real centaur. instead, she's a person that made a bad deal. You're not sure exactly what that deal was. She runs the carousel of enchanted carved unicorns that provided some useful information.
Displacer Beast - Manages Lost Property
Dirlagraun looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy pouring. The juice never fails to console an upset child.
Gnome - Mysterious Bard
Ellywick is the friendly bard first met at the Feasting Orchard. She spoke in odd missives and seemed to know a lot about your group. She also arranged tickets for everyone and managed to get time off for Khamma and Celia. Ellywick suggested this is all for some greater purpose, but didn't want to say too much.
Giant Swan- Philosopher
Feathereen is a giant swan that pulls a gondola along the river. She is keen to engage in deep conversations about various philosophical topics. The more esoteric the better. She became keen of Willow, discussing the nature of evil and other stimulating opinions.
Kenku - Stealer of Voices
Kettlesteam had stolen Candlefoot's voice in order to cause havoc amongst the carnival. She was seeking attention from Mr. Which and Mr. Light and figured the chaos would make them take notice of her and they'd hear out her request for information regarding the archfey Zibilyna.
Treant - Manages Dragonfly Rides
Northwind is a young treant from the fey realm of Prismeer that manages the dragonfly rides along with his companion, Red, and awakened squirrel. You met him at the start of the night when he and Red were handing out treats. The treant is known for being terrible at keeping secrets.
Mermaid - Sings at Silversong Lake
Palasha is the mermaid whose singing serves as the main attraction at Silversong lake. She was recently reunited with Candlefoot after his voice was returned to him. The two are now betrothed.
This creature keeps showing up. First, she was seen in the mirror, trying to coax the halfling Rubin to follow her. Then that brought up a vague memory that is tied to Willow's sense of loss. Dirlagruan says his cub, Star was seen with Sowpig (a name given to her by those that have seen her) before disappearing.
Clown - Witchlight Hand
Thaco has been the longest serving Witchlight Hand with a mysterious past. He has retired from performing and works for the carnival owners. He rarely talks and is reluctant to help.
Leader of the Brigands
Agdon leads a band of hareagon brigands based in the Brigands' Tollway. He's been menacing Prismeer for a long time and has become particularly troublesome since Bavlorna took control of Hither. He is known for his absurdly long blue scarf.
Hag - Controls Hither
Kimber and Rainon learned this name from the unicorns they helped name on the carousel. Bavlorna, whose lair in a cottage on stilts in a fey swamp, is the keeper of that which Kimber lost and is somehow tied to Rainon as well. They also learned that she is allergic to seeing someone run widdershins. Also called Slack-jawed Lorna by Hither locals.
Darkling - Merchant
Bauble is one-third of Trinket, Bauble, and Charm. They operate out of a storm balloon and make rather unfair trades for their paltry wares. He currently possesses the rhythm of Khamma's step. Recently left in the storm balloon.
Scarecrow - Missing a Head
Clapperclaw was met on the Bridge of Chattering Heads. He was forlorn because his head, usually that of a magnificent stag skull, was stolen by Agdon and his brigands. It has since been replaced by a gourd with some coins trapped inside.
Darkling - Bavlorna's Guest
Met inside of Bavlorna's study. The darkling watched you bemusedly. Willow noticed that she did not have a shadow.
Bullywug - Runs Balloon Factory
The party helped the duke put out the animated coals in the balloon factory and he rewarded them with a brooch styled like a fly with fluttering wings. He's an older bullywug that seemed to recognize Mr. Moss.
Illig, Baron of Muckstump
Bullywug - Rebel Leader
Illig had a poorly thought out plan to bring down King Gullop XIX which quickly fell apart due to the circular logic presented by Kimber and Willow. He has since fled what was turning into a bloodbath.
Bullywug - Ruler of Downfall
Gullop XIX is the current ruler of Downfall and it is generally agreed that he is a fairly weak one. He has asked the party to return a book, that definitely wasn't stolen, to Bavlorna.
Harengon - Brigand
Jebbeck talked a good talk until she came face-to-face with Rainon and Kimber. They managed to convince the Harengon to give up the magical stoppered gourd she carried in exchange for a favor to the brigand leader Agdon Longscarf
Goblin - Key Collector
Jingle Jangle lives in Telemy Hill and is friends with the awakened trees there (and the hill itself). She has a vast collection of keys and is a new owner of Sir Talavar's former cage.
Bullywug - Prisoner
Moss freed Morgort who, along with the recently deceased Wigglewog, helped to rescue Sir Talavar. She was left behind to allow for their escape. Morgort is an accomplished balloon pilot.
Octavian had his heart stolen in a bargain gone bad with Bavlorna. He mustered enough emotion to ask for the party to recover it from her cottage.
Darkling - Merchant
Trinket is one-third of Trinket, Bauble, and Charm. They operate out of a storm balloon and make rather unfair trades for their paltry wares. She currently possesses Kimber's eye color. Recently left in the storm balloon.
Hag - Controls Yon
Celia and Khamma learned that Endelyn Moongrave has what they lost, a sense of direction and artistic creativity respectively. The unicorn at the carousel told them that Endelyn lives in a mountaintop theater and that she has also foreseen her death, which will happen during an eclipse.
Hag - Controls Thither
Willow was told that her lost thing, handwriting, is being kept by Skabatha Nightshade. Willow was also informed that Skabatha resides in a hollowed-out tree in a sylvan forest, she sleeps in a dollhouse and can't remember the first creatures she sees when she wakes up.
Archfey - Former Ruler of Prismeer
You have learned of Zybilna from Kettlesteam. The archfey is the kenku's patron. She rules the feywild domain of Prismeer, which the carnival has ties to. It is Kettlesteam's belief that something has happened to Zybilna and that Mr. Witch and Mr. Light know something about it, but can't or won't say what it is.
The booth where visitors buy their tickets is located at the main entrance.
Where the two main events are held, the Big Top Extravaganza and the Crowning of the Witchlight Monarch.
Ride the giant bubbles over the carnival.
There are no horses here, only unicorns and secrets.
The description is in the name. They are big, so you don't need to shrink.
The best food court this side of the Feywild.
Ride a boat pulled by a philosophizing swan.
Hall of Illusions
Mysteries are abundant at the Hall of Illusions.
Something missing? Maybe it turned up here.
Face your fears on this breakneck cart ride.
The best attraction the carnival has to offer according to the pixie that runs it.
See the mermaid, Palasha, and hear her song.
Myriad options for every taste.